S3TC for the Direct3D API for Unreal Tournament

  • Author:
    n/a
  • Send To:
    D3D users of Unreal Tournament
  • Sponsored By:
    Everyone who uses D3D in Unreal Tournament
  • More Info at:
The D3D users of Unreal Tournament have seen the light. For too long have we had to suffer with slow frame rates and poor image quality. This petition is here to stop it. This petition is to implement the S3 texture compression technology into the DirectX API for Unreal Tournament. We would like to see the second CD of Unreal Tournament put to use. Nvidia has even offered to help with this issue.
Therefore, we would like to see the benefits of having S3TC (improved visual quality, higher frame rates) implemented into Direct3D.

211 Signatures

  • Boris Kaganovich
  • Daniel Boll
  • maxx
  • Richard Winters
  • St-Bun
  • Bjцrn GieЯler
  • Joel Bennett
  • Andre Boucher
  • bazsi
  • Ruebennase
  • Rick Wilcox
  • David Anderson
  • Platon Adrian
  • alexander
  • yung dai
  • sftghsdfgh sdfgsdf
  • Reynaldo
  • Scott Jubenville
  • Storm
  • John Leonzal
  • THANASSIS
  • Sean Hesler
  • aasadf asdfasdf
  • Steffen Hofmann
  • Julien Deichmann
  • Stephen "STEvil" Mehew
  • Kirk Winkelman
  • Jay KickButts
  • Arkadius Rusin
  • dan
  • Brad Nagel
  • MAddoX
  • Hans-Jьrgen Sailer
  • Jan Hendrik Hax
  • Carsten B
  • leppie
  • Jon
  • Baldur Vilhjalmsson
  • Chris Swales
  • Aaron Thomas
  • Ron Jossul
  • jim
  • matija papec
  • Sn0bLiNd
  • travis green
  • Ian Ayers
  • Yvorl
  • Jaspreet Singh
  • Mike Carpenter
  • Duane Schell